The Last Story
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The Last Story
So weil ich einige Infos zusammengetragen habe die ganz interessant sind wird es Zeit für einen Thread.
Titel The Last Story
Entwickler Mistwalker , Artoon
PublisherNintendo
Genre J-RPG
Release Japan Januar 2011
Europa TBA
Nord Amerika TBA
Homepage http://www.nintendo.co.jp/wii/slsj/index.html
Trailer http://www.nintendo.co.jp/wii/slsj/trailer/
Übersetzungen der Kolumnen
Island http://www.andriasang.com/e/blog/2010/0 ... y_setting/
Ruri City http://www.andriasang.com/e/blog/2010/0 ... tory_blog/
Ritter und Händler
http://www.andriasang.com/e/blog/2010/0 ... og_update/
Tower
http://www.andriasang.com/e/blog/2010/0 ... og_update/
Held und Heldin
http://www.andriasang.com/e/blog/2010/0 ... d_heroine/
Alte Zusammengetragene Kolumnen :
We're doing research & development from a prototype that I haven't worked on since FF7. We're finished with that for now. There were a lot of trials and errors, and it took longer than expected, but it was an unexpectedly good challenge. I'm reminded again of how "it pays when things are working," so taking advantage of what a prototype offers, there were many trials and ideas that didn't seem to work out, but I think we made a new feeling and experience. From here on out is a phase in which we take steps towards our next product. The scenario is still just a rough plot. We brainstorm, rethink, and exchange ideas every day. Anyway, the whole team is moving towards those "new ideas." Our struggling efforts may reach us even higher than our first wave, and take us to the next level. So, that's what we hope for !
For this new game project, I understand it is important to have seamless control of staging. At the same time, I'm planning to showcase spectacle scenes mixed with CG. The control system will have a special mechanism, while overall game will have a blend of RPG-style strategy and character growth. Interesting reaction will occur corresponding to surroundings and circumstances. Oops, I'm not allowed to say any further.
I'm hoping to let you know the details of this new project by the end of this year. When the time comes, on this website I would like to post model artwork and behind the scenes stories, and introduce the artists, engineers and staff who have been putting their heart and soul into this project. This new game is different from any other ones I've worked on in the past, and it will be a good one. You can count on me and keep an eye on
I am headed to Tokyo this afternoon. I’m going to a meeting for a new
project. Most of the game system is figured out. I strategically
implemented a system of battlefield ‘order and chaos’ during real-time
scenes. I feel it came out very interesting. The overall balance and
experience parameters still have to be worked on, but there is a
growing feel of ‘addiction’ you can sense. I think this is most
important. Games are decided by the ‘feeling of being enhanced during
game play.’ While I’m pouring 120% of my energy into this, the driving
force can also be credited to production’s passion; developers’ state
of mind and the technology itself lended from former experiences.
It’s great that all these elements are blending well with each other
and advance the production. I’d like to keep the tension as high as
it currently stands. I will keep you on the edge of your seat with
this one.
Dies sind alles zusammengetragene Kolumnen die ich jetzt einfach mal kopiert habe.Ein paar Infos sind dabei die ganz Interessant sind.Besonders das Kampf System wird ja schon sehr deutlich angesprochen.
Übrigens ihr dürft euch freuen der Komponist wird definitiv Nobue Uematsu.
Und woher ich weiß das Artoon mitgearbeitet hat ?
http://www.mistwalkercorp.com/enold/col ... pg125.html
Dort ist Takuya Matsumoto zusehen und wird auch angesprochen.
Dieser gehört zur Belegschaft von Artoon.
Mehr Infos sobald ich sie habe D:
[/b]
Titel The Last Story
Entwickler Mistwalker , Artoon
PublisherNintendo
Genre J-RPG
Release Japan Januar 2011
Europa TBA
Nord Amerika TBA
Homepage http://www.nintendo.co.jp/wii/slsj/index.html
Trailer http://www.nintendo.co.jp/wii/slsj/trailer/
Übersetzungen der Kolumnen
Island http://www.andriasang.com/e/blog/2010/0 ... y_setting/
Ruri City http://www.andriasang.com/e/blog/2010/0 ... tory_blog/
Ritter und Händler
http://www.andriasang.com/e/blog/2010/0 ... og_update/
Tower
http://www.andriasang.com/e/blog/2010/0 ... og_update/
Held und Heldin
http://www.andriasang.com/e/blog/2010/0 ... d_heroine/
Alte Zusammengetragene Kolumnen :
We're doing research & development from a prototype that I haven't worked on since FF7. We're finished with that for now. There were a lot of trials and errors, and it took longer than expected, but it was an unexpectedly good challenge. I'm reminded again of how "it pays when things are working," so taking advantage of what a prototype offers, there were many trials and ideas that didn't seem to work out, but I think we made a new feeling and experience. From here on out is a phase in which we take steps towards our next product. The scenario is still just a rough plot. We brainstorm, rethink, and exchange ideas every day. Anyway, the whole team is moving towards those "new ideas." Our struggling efforts may reach us even higher than our first wave, and take us to the next level. So, that's what we hope for !
For this new game project, I understand it is important to have seamless control of staging. At the same time, I'm planning to showcase spectacle scenes mixed with CG. The control system will have a special mechanism, while overall game will have a blend of RPG-style strategy and character growth. Interesting reaction will occur corresponding to surroundings and circumstances. Oops, I'm not allowed to say any further.
I'm hoping to let you know the details of this new project by the end of this year. When the time comes, on this website I would like to post model artwork and behind the scenes stories, and introduce the artists, engineers and staff who have been putting their heart and soul into this project. This new game is different from any other ones I've worked on in the past, and it will be a good one. You can count on me and keep an eye on
I am headed to Tokyo this afternoon. I’m going to a meeting for a new
project. Most of the game system is figured out. I strategically
implemented a system of battlefield ‘order and chaos’ during real-time
scenes. I feel it came out very interesting. The overall balance and
experience parameters still have to be worked on, but there is a
growing feel of ‘addiction’ you can sense. I think this is most
important. Games are decided by the ‘feeling of being enhanced during
game play.’ While I’m pouring 120% of my energy into this, the driving
force can also be credited to production’s passion; developers’ state
of mind and the technology itself lended from former experiences.
It’s great that all these elements are blending well with each other
and advance the production. I’d like to keep the tension as high as
it currently stands. I will keep you on the edge of your seat with
this one.
Dies sind alles zusammengetragene Kolumnen die ich jetzt einfach mal kopiert habe.Ein paar Infos sind dabei die ganz Interessant sind.Besonders das Kampf System wird ja schon sehr deutlich angesprochen.
Übrigens ihr dürft euch freuen der Komponist wird definitiv Nobue Uematsu.
Und woher ich weiß das Artoon mitgearbeitet hat ?
http://www.mistwalkercorp.com/enold/col ... pg125.html
Dort ist Takuya Matsumoto zusehen und wird auch angesprochen.
Dieser gehört zur Belegschaft von Artoon.
Mehr Infos sobald ich sie habe D:
[/b]
Zuletzt geändert von Pennywise am 15.10.2010 06:23, insgesamt 7-mal geändert.
Das ist das erste Foto aber dort sieht man das nur relativ Dunkel.J1natic hat geschrieben:bin sehr, sehr gespannt - ich denke, das erste ingame-Material sehen wir dann in der Famitsu.
penny, hast du nicht auch das eine Foto, wo man ein Wii-Devkit im Hintergrund gesehen hat? ^^
Irgendwo gab es ne bessere Version :<
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- Beiträge: 818
- Registriert: 12.01.2007 22:01
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Weils von Mistwalker ist kanns nicht schlecht sein - wird gekauft!
Schon allein die Musik gibt einen die gewissenheit das wird ein gutes Spiel.
Schon allein die Musik gibt einen die gewissenheit das wird ein gutes Spiel.
Meine Bewertungen:
- S.114 - Positiv
- S.152 - Positiv
Mein Verkaufthread: http://forum.4pforen.4players.de/viewtopic.php?t=91524
Production of the last story is advancing smoothly. But, I want you to understand how difficult it is to finish the last fixes and it is time consuming in RPG creation. There is an unknown territory for me because of the real time system exists in it. But I believe that the hurdle will invent something new. Of course, it’s possible to finish it really quick, but the effort we put in in 2 years would be wasted. The final seasoning is very important. So I made up my mind carefully and I’m working with scrupulous attention. Anyway the sense of security is necessary to the foundation so that you can enjoy yourself without any logic.
echtzeit kampf? juhu, dann wird das spiel doch noch interessant für mich :>
[img]http://img253.imageshack.us/img253/4290/xenobanner3.jpg[/img]
Wii Besitzer sind bereits seit über 3 Jahren Ehrlicher und Aktueller Informiert viewtopic.php?t=38131
Die LAST GEN begann für PSWii60 am 18.11.2012
Wii Besitzer sind bereits seit über 3 Jahren Ehrlicher und Aktueller Informiert viewtopic.php?t=38131
Die LAST GEN begann für PSWii60 am 18.11.2012
Siehe Screens der Artisten oben das könnte Last Story sein.Laner hat geschrieben:aber was mir noch wichtig wäre an dem Spiel, ist, dass es vielleicht einen besonderen Grafikstil hat,
vllt so wie auf dem Pc im hintergrund, Papier das nicht ganz ausgemalt ist
@E-G
Ansonsten siehe Eingangspost dort wird das ganze ja ein wenig erklärt.
Hört sich sehr interessant an und ist das erste mal das Sakaguchi an so etwas arbeitet.
ich mein ja gerade dass, aber es sieht so aus als wolle er weiter arbeiten, obwohl es für mich so reichen würden. sieht besonders/märchenhaft aus und genau das will ichPennywise hat geschrieben:Siehe Screens der Artisten oben das könnte Last Story sein.Laner hat geschrieben:aber was mir noch wichtig wäre an dem Spiel, ist, dass es vielleicht einen besonderen Grafikstil hat,
vllt so wie auf dem Pc im hintergrund, Papier das nicht ganz ausgemalt ist
und wenn Xenoblade rundenbasierte kämpfe und Last Story echtzeitkämpfe haben, ist unser bedarf ja gedeckt