Warhammer 40.000: Regicide (Early Access)

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Purple Heart
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Warhammer 40.000: Regicide (Early Access)

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- Developer: Hammerfall Publishing
- Publisher: Hammerfall Publishing
- Plattformen: PC & Tabet/Smartphones (in Arbeit)
- Genre: Rundenstratgie

- Derzeitige Version: 1.2
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HIGHLIGHTS:

Raven Guard Space Marine Chapter
Snake Bites Ork Clan
The Ancient Forrest Environment
Multiple daytime settings
Hotseat Mode (two people on the same machine)
LIVE multiplayer with countdown timers!
New AI with double the strength of previous iterations
Huge audio update
Significant Updates to Play vs Friends

FULL PATCH NOTES

ANIMATIONS

- Updated Rook and King animations (all races).
- Assorted moveset fixes.
- Updated Life Leech animation.
- Noticeable delay between animations removed.
- Space Marine Terminator barrel spin fixes.
- Various sequence sound effect updates.

AUDIO
- 45 'capture' sequence updates.
- Updated footstep sounds.
- Weapon fire (abilities) increased falloff radius.

BUG FIXES
- White Scars activation bug fixed - users who created their accounts after Update 1.1 were not given access to this content. This should now be resolved for all users.
- Exception no longer occurs on the loading screen after accepting a challenge.
- Loading screen appears correctly in the larger 16:10 resolutions up to 1920 x 1200.
- King Kill is now triggered at the end of the Classic tutorial.
- Error message now occurs when opening the Librarium outside of Steam (if it cannot open it in a browser or when playing offline).
- Exception no longer occurs after returning to the main menu while on the "Host or Join New Game" Multiplayer menu
- Health bars are no longer on by default in Classic Chess matches or in the Classic Tutorial (though these can still be toggled on using the menu button)
- Labels are now present on the tabs in the Options menu while in the Multiplayer menu
- 16:10 letterbox effect is now present when completing a Tutorial and returning to the Tutorial menu
- Hotkeys have now been disabled in the Regicide tutorial so that they no longer break the tutorial flow
- Orks are no longer automatically selected in the Join Game screen when challenging a friend
- Skirmish tooltip has been updated so that it mentions playing against a guest
- Opening the Options menu in the Skirmish and Multiplayer menus no longer causes the menu icons and text to overlap
- Exception no longer occurs on the Victory splash screen when completing the Regicide Tutorial
- Exception no longer occurs when saving and quitting out of a Regicide match without taking a turn
- Regicide Tutorial no longer references the Player Ability panel
- Exceptions no longer occur when quitting out of a Multiplayer match as the opponent finishes moving
- Tile reference annotation is no longer upside down when playing as black in Multiplayer matches
- Accepting a challenge when the challenger has already resigned from the match no longer leaves the match open
- Game no longer freezes when rejoining a completed match
- Double-clicking a completed match no longer opens an unresponsive new game
- Top right bunker wall light can no longer be seen through the wall
- Players are no longer able to select menu buttons when quitting the game from the Main Menu
- Resigning from a Tutorial now shows a tutorial-specific resign message
- Pin effect abilities no longer act differently depending on White/Black: it now lasts for one turn for both sides
- Exception no longer occurs when attempting to load into a declined challenge match that had already been cancelled
- Exception no longer occurs when the player leaves the difficulty drop down box open in the Skirmish menu and returns to the Main Menu
- Clicking the close button in the right panel of the Skirmish menu when the Unit panel is open no longer causes it to overlap with the matches panel
- Tutorial questions now appear as soon as the player resets the Camera and HUD tutorials in the Settings menu
- Tutorial questions now appear when resetting the Camera and HUD tutorials while playing offline
- Highlight around the Initiative Point counter and There Is Only War ability are no longer misaligned in the Regicide Tutorial
- Factions no longer overlap each other in the Multiplayer menu drop down boxes after switching races
- Multiplayer timers now update correctly when loading back into a match
- Segments around the timer now continue to animate while it is the Initiative Phase to show that the timer is still counting
- Segments around the opponent's timer now animate while it is their turn - timer is then updated after they have moved or used an ability
- Opponent's profile icon is now shown in Multiplayer matches
- Exception no longer occurs leaving the Multiplayer menu before the match list was fully populated
- Various animation fixes to fix pops and sliding.
- Clawed Fiend of the Donorian Sector ‘removed’. No further details available.

CODEX ENGINE V508
- Regicide:
- - Ability Points/Initiative Points now accumulate up to 5.
- - Unused Initiative points carry over into subsequent turns.
- - Critical hit chance is now Additive rather than multiplicative
- - Base critical hit chance reduced to 0%
- - Critical damage multiplier is reduced to 1.5 from 2
- Classic:
- - Draw now occurs in Classic Chess after fifty consecutive moves without moving a Pawn or capturing a piece
- - Threefold repetition rule now ends Classic Chess matches in a Draw
- - Considerable revamp of Classic engine produces playing strengths up to twice as high as the former public version.

ABILITIES
- Increased the IP Cost of Thunderfire / Mekgun Bombard from 3 to 5.
- Decreased the Warm-up of Thunderfire / Mekgun Bombard from 10 to 5.
- Increased the Cooldown of Armour Of Contempt / Orks! Orks! Orks! from 5 to 6.
- Decreased the Duration of Assail / Squig Bomb from 2 turns to 1 turn.
- Increased the Cooldown of Assail / Squig Bomb from 5 to 6.
- Decreased the IP Cost of Unyielding from 3 to 2.
- Increased the Duration of Unyielding from 2 to 4
- Decreased the Duration of Pin Them Down from 2 turns to 1 turn.
- Decreased the IP Cost of LifeLeech from 2 to 1
- Decreased Iron Gob Critical Hit Multiplier to 100% from over 9000.
- Decreased the chance and shield will generate from Gok'll Fix It from 75% to 50%.

ENVIRONMENTS
- Lighting tweaks for all environments.
- 'Ancient Forest' environment added.
- Time-of-day presets available for new environment.

FX
- General:
- - Bolters/heavy cannons now have custom impacts.
- - Orks and Space Marines now have unique grenade effects
- - Improved grenade effects. 2x bigger effect with tweaked initial flash.
- - Stormboy jetpack smoke is now fainter
- - Reduced Ork Weirdboy's 'haze' effect
- - Ejected cartridges now operate properly in ability sequences.
- - Brain meshes removed from all gibs.
- Effect sequence feedback updates:
- - added laser magnet to Ork Bishop to resolve aiming issues
- - Ork Qn vs Ork Rk - Weirdboy plasma energy now emits from mouth
- - Sm Kn vs Sm Bp - Improved blood when chainsword is pulled from Bp's neck
- - Sm Qn vs Sm Pn - removed orange gib flash upon detonation\n - - Sm Qn vs Sm Rk - added blood boil steam effect
- Coming Soon:
Spoiler
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- Act 1 of the Regicide Campaign: 10 missions.
- Additional Language Support
- Experience and Leveling: Level up to improve unit and player abilities.
- Unit Appearance & Ability Upgrades: Upgrade your units visually with two new tiers, and unlock new abilities.
- Armoury: Customize unit and player abilities to match your playstyle.
- Additional maps and objectives.
- Act 2 and 3 of the Regicide Campaign, with a total of 50 missions.
- Additional player and unit abilities.
- Additional Skins varying from different Space Marine Chapters and Ork Clans.
- Possible Additional Factions.
- Possible additional platforms.”
WARHAMMER 40,000: REGICIDE
Regicide is a brutal take on one of the greatest turn based strategy games of all time. The game fuses multiple phases of combat with dynamic action. Manoeuvre your army into place and unleash a devastating array of tactical abilities to crush your enemies. The game offers two distinct modes:

REGICIDE
Plan the attack and command your soldiers through two phases of combat. Open fire on your enemies, utilise tactical abilities and unleash psychic powers to crush your foes. Fight your way through violent single and multiplayer battles to destroy everything that stands between you and certain victory.

CLASSIC
Sharpen your tactics in both single and multiplayer games based on traditional chess rules, executing brutally violent kills in dramatic battlefield terrains. Select your race and go to war online against opponents from all over the world in the fully cross-platform multiplayer mode.
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Purple Heart
Beiträge: 2984
Registriert: 20.09.2013 15:14
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Re: Warhammer 40.000: Regicide (Early Access)

Beitrag von Purple Heart »

We've had a lot of ideas thrown around for Tau as a race in conversation, you'd be amazed how many Tau fans are on the team. Filthy Xenos sympathisers.
Friendly reminder more races are on the way, one is presently in development but still a while off. The time and cost for making a new race is huge. Just balancing Orks and Space Marines is a massive challenge, adding a third race to that means we need to bring them in line with the power balance already created while making them distinct, such a thing is an incredibly consuming task and would becomre more and more complex with each race.
We definitly want to do more races, don't worry about that.
When, who and how many? Who knows.
Interessant.
Mal hoffen dass die es irgendwie Gebacken bekommen.
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