Silent Hunter 5 - Patch 1.2

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4P|BOT2
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Silent Hunter 5 - Patch 1.2

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Patch 1.2 für <STRONG>Silent Hunter 5: Battle of the Atlantic</STRONG>

<U>Changes
</U>- Fix for CO2 not being saved correctly
- Fix for crew morale
- Fix for weather being reset to clear weather after load
- Fixes for crewmen showing under water under certain conditions
- Fixes for ships exploding in ports or hitting the shore
- Now plot course tool is no longer accessible in the bunker
- Several fixes to ship recognition manual
- Man the deck gun / flak gun orders doesnt cost morale anymore
- No more crewmembers on burning ships
- Several crew animation and interaction fixes
- Fixed some performance problems inside submarine
- Fixed selection contour being visible when a character was already selected
- Fixed a bug where the moon was closer than it should
- Fixed a bug where the sun disk would be visible underneath thick cloud cover
- Fixed torpedo doors
- Fixed torpedo propeller not turning
- Fixed electric torpedoes trail
- Fixed several dials that were not working inside the submarine
- Fixed a bug where the player can get stuck in the sub's outer hatch geometry
- Fixed a problem with magnetic detonators didn't work properly
- Fixed several localization problems on the German version

<U>Features
</U>- Compass added to the game interface
- Return to course order added
- Depth under keel order added

<U>Improvements
</U>- Environmental lighting and effects improvements
- Improvements on particle performance on single core processors
- All multiplayer maps will display the same map info as the map on the solo campaign

<U>Campaign
</U>- Ports in the North Africa in the German territory are under enemy occupation
- South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
- Fixed spawn radius for some convoys (previously spawned on the shore)


Hier geht es zum Download: Silent Hunter 5 - Patch 1.2
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