Die Sims Mittelalter - Patch 2.0.113

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Die Sims Mittelalter - Patch 2.0.113

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Patch 2.0.113 f&uuml;r <strong>Die Sims Mittelalter

Patch 2.0.113</strong>
-New Feature: Move Out Children - Send children on adventures to make room for more children in your household.
-New Feature: Un-Furnished Buildings - Can choose between furnished and un-furnished lots when placing a Hero Sim&rsquo;s building in your kingdom.
-New Feature: Create-A-Sim Makeup.
-New Feature: Children&rsquo;s clothing can be changed in CAS.
-New Object: Chess Table.
-Bug Fix: CAS Performance - It takes several minutes to load the thumbnails from the "View Sims" folder in CAS.

<strong>Patch 1.3.13
</strong><span class="postbody">-Neue Feature: Freies Spiel - Quest k&ouml;nnen gespielt werden, wenn man will, aber ohne Zwang. Man kann bis zu 4 Helden spielen.&nbsp;
- Neue Feature: Nachfolger: Falls ein Held Sim stirbt, der bereits Kinder hat, kannst du eines davon ausw&auml;hlen, das dann den Job des Elternteils &uuml;bernimmt!&nbsp;
- Kamera Verbesserungen - N&auml;her Heranzoomen und 360&deg; Kamera in den Geb&auml;uden&nbsp;
- Verbesserunge des Endspiels - Nach Beendung des Ziels kann nun &auml;hnlich wie im freien Spiel weitergespielt werden. Weitere Quests und weiter Erfahrungspunkte&nbsp;
- Verbesserung der Heldenstufen - XP auch nach Erreichen von Stufe 10 mit zus&auml;tzlichen Nutzen&nbsp;
- Verbesserungen an den Aufgabe 'Brave new World" - Wenn du die Aufgabe "Brave New World" beendet hast und einen neue Ambition mit diesem Charakter startest, wird dieser einige F&auml;higkeiten seines bisherigen Berufes behalten.&nbsp;
- Verbesserungen am K&ouml;nigreich - Zus&auml;tzliche Vorteile, wenn Aspekte &uuml;ber ihre maximale Kapazit&auml;t hinaus erh&ouml;ht werden.&nbsp;
- Verbesserungen an den Ambitionen - Gewisse Ambitionen erlauben es jetzt bei Start eines oder zwei neue Geb&auml;ude zu platzieren.
- Die Anzahl Bewohner in einem Haushalt wurde von 4 auf 5 erh&ouml;ht. Platz f&uuml;r ein weiteres Kind!
- Verbesserung der Stabilit&auml;t&nbsp;
- Verschiedenen Aufgaben sind klarer formuliert.&nbsp;
- Verschiedenen BugFixes, wenn man lange an einer Quest arbeitet.&nbsp;
- Verbesserung an der Erkennung der Monitoraufl&ouml;sung bei einigen Hardwarekonfigurationen.&nbsp;
- Verschiedenen Verbesserungen im CAS&nbsp;
- Verbesserung von Text und Grafik Inkonsistenzen </span>


<strong>Patch 1.2.3</strong>

<ul>
<li>The security wall building placement issue&nbsp;- where reaching level 7+ caused a big wall to come in crashing a ton of laptop users. </li>
<li>The mirror/bathroom issue in the throne room&nbsp;- this was also a common problem for laptop users. </li>
</ul>
<strong>Patch 1.1.10</strong>

<blockquote>
<div>
<ul>
<li>New Quest! Contents: Genie&nbsp;- A magical genie in a bottle has been found!&nbsp; Your Heroes could use its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from its abnormally small living quarters.&nbsp; Its up to you to decide!</li>
<li>New Quest! Crab Bandit&nbsp;- A mysterious crab monster lives under the town!&nbsp; How will you deal with the beast?&nbsp; The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have some other, more creative, ideas for it.</li>
<li>New Quest! Book Burning&nbsp;- Peasants are burning books and you need to stop them!&nbsp; Will you utilize your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into thinking the books are alive through magic?</li>
</ul>
&nbsp;

<ul>
<li>Gameplay: Golem no longer becomes invisible in certain situations.</li>
<li>The Spy will now earn XP for pick pocketing.</li>
<li>Gameplay: Added more edicts for conquered territories.</li>
<li>Tuning: Sims now always get a fun buff from WooHooing.</li>
<li>UI: Arrows now indicate how quickly Quest Performance is rising or falling.</li>
<li>Gameplay: Can Watch stage performances.</li>
<li>Gameplay: Selected speed preserved when switching modes.</li>
<li>Gameplay: Reception Hall alternate scene timing adjusted.</li>
<li>Gameplay: Bards can now make money performing plays.</li>
<li>FX: Zzzs no longer continue when Sims WooHoo after napping.</li>
<li>Text: There is now a message of what items were successfully traded by ship.</li>
<li>Tuning: Reduced the number of servings for large food portions.</li>
<li>General: Added Lessons for performing plays and market stalls.</li>
<li>Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff.</li>
<li>Gameplay: You can now discard food that is not finished cooking and start cooking a new meal.</li>
<li>Gameplay: There is now a 2 hour grace period on the 11:00pm sermon.</li>
<li>Text: Making bets on the gaming table now show how much money is being bet.</li>
<li>UI: Traits of Pre-made Sims names can be changed and they now have visible traits when selecting a hero for a building.</li>
<li>Gameplay: The children of Hero Sims now return home at a reasonable hour.</li>
<li>Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment.</li>
<li>Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait.</li>
<li>General: Added Lesson for Patrol road to&</li>
<li>Gameplay: Recruited actors now charge a fee.</li>
<li>Animation: Fixed various animations.</li>
<li>Gameplay: Religious Sims can pray at Prayer Boxes.</li>
<li>UI: Adjusted various hovertips.</li>
<li>Text: TNS announces amount of stolen simoles when mugged.</li>
<li>FX: Flames FX fixed.</li>
<li>UI: Add to cart button disabled when no items are available.</li>
<li>UI: Item Stats display when mousing over Blacksmith recipes.</li>
<li>Tuning: Value of meals scales to remaining portions.</li>
<li>Gameplay: Fixed exit game hangs.</li>
<li>FX: Fire appears during Warm Hands.</li>
<li>Gameplay: Cant repeat queue quest&nbsp; socials.</li>
<li>General: Game doesnt save cancelled changes.</li>
<li>Gameplay: Children spar more.</li>
<li>FX: Leech FX no longer disappear.</li>
<li>Tuning: Maximum profit values set sold items.</li>
<li>UI: Various Aspect Panel fixes.</li>
<li>Gameplay: Unkempt Sims not disgusted by spoiled food.</li>
<li>UI:&nbsp; Add Ingredients grays out when there is nothing to add.</li>
<li>Gameplay: Elixir of Allure gives appropriate buff.</li>
<li>Audio: Fixed various sound FX</li>
<li>Gameplay: Cant call household to eat spoiled meal.</li>
<li>Gameplay: Autonomous blacksmithing less mistake prone.</li>
<li>UI: Eye of the Watcher button disabled in Kingdom Mode.</li>
<li>UI: Sound added during View Edicts.</li>
<li>Gameplay: Tired sims can perform necessary interactions.</li>
<li>UI: Can save display settings during tutorial.</li>
<li>Gameplay: Priest sub-menu doesnt show on children.</li>
<li>UI: Select a Hero UI cant opened in Live Mode.</li>
<li>UI: UI refreshes when custom designs are removed.</li>
<li>Gameplay: Constable not deleted if unable to route arrest.</li>
<li>Gameplay: Food buffs properly overwrite.</li>
<li>Tuning: The Lovely Lute buff appears after Bard is level 5.</li>
<li>Gameplay: Enjoying Music buff only pushed when music box plays.</li>
<li>Gameplay: Player told sim is unmarryable before attempting marriage.</li>
<li>UI: Simoles correctly added during the Filled Coffers ambition.</li>
<li>Gameplay: Recently Performed TNS appears if Bard made Simoles on previous play.</li>
<li>UI: Made the Missing Required Object dialog easier to read.</li>
<li>Art: Fixed various Z-fighting issues.</li>
<li>Gameplay: Adjusted Turn Sim Marker On maptags.</li>
<li>Gameplay: Appropriate buffs removed when drinking Drunk-Me-Not.</li>
<li>Gameplay: Listening to an Echo gives appropriate buff.</li>
<li>Gameplay: Various assorted quest fixes/tuning</li>
<li>Gameplay: Only Physicians determine baby&nbsp; gender.</li>
<li>Gameplay: Jacobans negatively impacted when proclamations are torn down.</li>
<li>Gameplay: Peteran priests can WooHoo.</li>
<li>Gameplay: Growth Spell cooldown adjsuted.</li>
<li>UI: XP bar length adjusted.</li>
<li>UI: Various fixes to wall and floor patterns.</li>
<li>Gameplay: Threatening Bandits cant be ignored.</li>
<li>Tuning: Steal funds from messenger post adjusted.</li>
<li>Tuning: Bandits sword sharpening reduced.</li>
<li>Gameplay: Unused trade goods remain in the ships hold.</li>
<li>Gameplay: Cant delete Steve.</li>
<li>UI: Royal Treasury funds displayed on appropriate buildings.</li>
<li>Gameplay: Babies cant be invited to location.</li>
<li>Gameplay: Sims only react to the Monarch if in their LOS.</li>
<li>Gameplay: Abner the Transient doesnt speak about Transients.</li>
<li>UI: Adjusted Map tag color for Merchant responsibilities.</li>
<li>UI: Various icon fixes</li>
<li>Gameplay: XP is now properly rewarded for Tournament of Honor: Sabotage Advortons Champion approach.</li>
<li>Gameplay: Ship interactions no longer disappear after opening the cargo hold, but closing the inventory.</li>
<li>Gameplay: The Eye of the Watcher tutorial no longer times out.</li>
<li>Gameplay: Field Rations added to recipes.</li>
<li>Routing: Many inefficient routing paths are now fixed.</li>
<li>Gameplay: Quest recipe ingredients in Village Shoppe.</li>
<li>UI: Ask to Buy no longer shows up on children.</li>
<li>Gameplay: More time to win the drinking contest in Tournament of Honor</li>
<li>Gameplay: Sims can no longer get out of being arrested by cooking food.</li>
<li>Gameplay: It is now easier to tell who won a Kingball game.</li>
<li>General: Added toggle option to turn off telemetry.</li>
<li>UI: Bribery amounts are now displayed.</li>
<li>Gameplay: Bloodthirsty Sims no longer get the Lost a Fight or Punched in the Face buffs after performing a non-fighting negative interaction with another Sim.</li>
<li>Gameplay: Can no longer sell Fountain of Legend quest book.</li>
<li>Tuning: Absolving and Converting Sims now give greater XP.</li>
<li>UI: A TNS is now appropriately shown when inviting a Sim over.</li>
<li>Art: Fixed several instances where TNS messages were showing incorrect thumbnails.</li>
<li>Gameplay: Sims that have been killed as part of a quest no longer come back to life.</li>
<li>Tuning: Fewer angelstalon fragments are needed for making angelsguard.</li>
<li>Tuning: Number of combat levels lost for being wounded has been reduced.</li>
<li>Gameplay: Impart Wisdom now gives an appropriate buff.</li>
<li>Gameplay: Game now modified speed changes based on controllable Sims instead of household Sims.</li>
<li>Tuning: Sims will visit the tavern more often when the barkeep is actually there, working.</li>
<li>Gameplay: Surgery success rate is now dependent on the Physicians focus instead of the patients focus.</li>
<li>Gameplay: If two Hero Sims are being controlled, they both gain XP when Practicing Military Strategy With each other.</li>
<li>Tuning: Gain rates of XP are increased when a Sim is being trained on the training dummy.</li>
<li>Gameplay: Sims performing the Train interaction on the Practice Dummy now receive XP.</li>
<li>Gameplay: Combustion Cordial is now a poison.</li>
<li>Tuning: Merchant can only Ask to Buy Goods once per Sim per day.</li>
<li>CAS: Fixed issue where eye colors no longer update properly when spending long intervals in CAS.</li>
<li>Furnish Mode: Can no longer Undo when the Choose Material to Replace UI is open.</li>
<li>Gameplay: Fresh food no longer stacks with spoiled food in the inventory.</li>
<li>CAS: Custom eye colors now properly update the color selection boxes.</li>
<li>Gameplay: There are now two wedding rings available for sale at appropriate times.</li>
<li>Gameplay: Fixed Map Tags that point to the incorrect location.</li>
<li>Gameplay: Objects in inventory can no longer be sold while in use.</li>
<li>Tuning: Pain points for performing surgery are based only on the worst wound and not on all wounds.</li>
<li>Tuning: Drunkard Sims no longer need drinks quite as frequently.</li>
<li>Tuning: The amount of Simoles for the Make a Bet interactions were raised.</li>
<li>Gameplay: Blacksmiths and Merchants now gain the Made some Simoles buff when they make a profit.</li>
<li>General: Saved game is no longer deleted when selecting Save As& just before entering Plan Outfit in CAS.</li>
<li>CAS: Add Outfit button no longer changes hair color when Planning an Outfit.</li>
<li>Quests: Fixed markers that showed the incorrect Sim portrait during Quests.</li>
<li>FX: Realigned the flames on the Jacoban Ceremonial Altar.</li>
<li>UI: The Village Shoppe now shows the correct quantity of wedding rings in the Sims inventory.</li>
<li>Gameplay: Fixed several situations where Sims can bear children in inappropriate places.</li>
<li>Gameplay: New quests cannot be taken if the Kingdom does not have a Monarch.</li>
<li>Gameplay: The achievement Well-Versed now correctly completes after the Bard recites 50 poems.</li>
<li>UI: The quest completion screen will now properly display the amount of XP rewarded relative to your current XP.</li>
<li>Furnish Mode: Favorites are now saved only to the Favorites folder.</li>
<li>Gameplay: Monetary reward visual effects now properly show when a Bard performs poetry.</li>
<li>UI: Bards inspiration can now be rearranged in the Sims inventory.</li>
<li>UI: Date stamp added to saved games.</li>
<li>Furnish Mode: Sim no longer remains transparent after switching to Live Mode.</li>
<li>UI: Inventory now closes when switching Sims after viewing proposed edicts in the tactical map.</li>
<li>Gameplay: Stacks of objects can now be properly be sold when dragging them onto the market stall.</li>
<li>General: User can now appropriately save the game after completing an Ambition and leveling up the Watchers Level.</li>
<li>Text: Marked for Death now properly states its origin.</li>
<li>Text: Fixed text issues in several languages.</li>
<li>Furnish Mode: Bassinet can no longer be placed in un-routable positions.</li>
<li>UI: Territory Map text is no longer erased if the territory is clicked on after text entry.</li>
<li>Furnish Mode: Tactical Map no longer gets stuck when entering Furnish Mode while looking at Edict Results.</li>
<li>UI: First Sleep interaction is no longer performed if there are multiple in the queue and the first one is cancelled.</li>
<li>Tuning: Fighting with the Pit Beast now awards XP.</li>
<li>Gameplay: The NPC now drinks the Prototype Anti-virus after it is administered.</li>
<li>Gameplay: Simoles from selling at the Village Shoppe now go to the appropriate Sim.</li>
<li>UI: Fixed situations where the quest button becomes grayed out.</li>
<li>Gameplay: Sims can now properly join an existing military strategy interaction on the Tactical Map or an existing card table game.</li>
<li>Gameplay: Can no longer equip armor from previous quests via the Change Outfit interaction.</li>
<li>Gameplay: Merchants can no longer Ask to Buy Goods or Bribe children.</li>
<li>Furnish Mode: Fixed cursor state issues when selecting objects.</li>
<li>Routing: Purchasing crafts will no longer cancel if done from a different lot.</li>
<li>Gameplay: Sims no longer get stuck at sea if switched out while on the Free Time quest.</li>
<li>Gameplay: Fixed several situations where Sims get stuck in objects.</li>
<li>Gameplay: Sims can now remove objects from forges from other lots.</li>
<li>Gameplay: The controlled Sim now appropriately cheats when user selected the Cheat interaction on the gaming table.</li>
<li>Furnish Mode: All objects with inventories transfer their goods to the Inventory of the lot owner.</li>
<li>Furnish Mode: Sims no longer fall through the floor when the camera is on a different floor and the Sim is routing when re-entering Live Mode.</li>
<li>Gameplay: Fixed several soft lock instances due to rapid key clicking.</li>
<li>Furnish Mode: Can no longer delete required objects from the Family inventory If there isnt already a duplicate on the lot.</li>
<li>Art: Fixed various texture issues.</li>
<li>Gameplay: Sims can no longer perform the Whale Hunt quest interaction without the whaleboat or the harpoon.</li>
<li>Furnish Mode: Can not place the Puplatice Manual Cabinet into the Household Inventory.</li>
<li>General: Sims no longer constantly gain XP after performing certain actions.</li>
<li>Gameplay: Lute no longer displays when cancelling one of two queued up Perform Song interactions</li>
<li>UI: Fixed scrollbar functionality in the Hotkeys window.</li>
<li>Gameplay: Potentially Fireproof buff properly times out after the Dragon quest.</li>
<li>Furnish Mode: Household Inventory Sell All&nbsp; functions properly.</li>
<li>Gameplay: Level 1 Wizard cant use high-level staves.</li>
<li>Gameplay: Quest ingredients return to inventory if item creation fails.</li>
<li>Gameplay: Jealous Warlock can duel.</li>
</ul>
</div>
</blockquote>

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