Sollte das Konzept aufgehen (ich bin da noch eher vorsichtig, denn die Implementierung so einer Mechanik ist schon eine echte Hausnummer, insbesondere für ein kleines 4-Mann-Entwicklerstudio), dann wäre das wohl auch ein nicht zu unterschätzender Innovationsschub im Genre der Fighting Games. Das Spiel soll in 6-8 Monaten bereit für Early Access sein.Voice of Steel - is an online multiplayer simulator of robot fights. The gamer is the overall operator, coach, manager, and mechanic of all his robot-fighters.
Features
We have developed a unique physical system, which allows you to animate the robot, create movements and strikes for them. It also determines the outcome of the battle as well.
The skeleton of the robot has more than 2000 connections; it is simulating rigid structures, joints, tendons and muscles. No ragdolls! The collision system runs in a full contact with physics.
During rendering of a stroke, close to reality model is used. It is taking into account the mass and the velocity of each collider from head to heel. Properly delivered blow is the key to a victory. Adaptive algorithms are used for simulating both - the robots and the environment without appreciable loss of performance. Physics frequency is 60 frames per second without FPS failures. All that is possible at the stage of tech-demo! Do not worry about the fact that a game will not work with a slow computer - our approach is to simulate the battle on the server side, what is also largely eliminates cheating.
Und ein Trashfest im wahrsten Sinne des Wortes ...