https://www.nintendolife.com/news/2023/ ... atch-notes
Combat Adjustments
Adjusted Viola’s activation window for “Block” and activation conditions for Witch Time.
Block activation window added after releasing Block (during the release animation).
Added an additional animation when Witch Time takes effect, making its activation easier to realize.
The allotted duration of Witch Time, and its activation window have been lengthened.
Now, when block is activated when player is attacked, player will receive damage effect, but block will succeed and activate Witch Time.
Now, combo can continue (with Dodge Offset) when player uses Block to activate Witch Time.
If the Block input is used repeatedly, the granted Witch Time duration will decrease.
Adjustments made to prevent Viola's evasive input and Cheshire's summoning input from activating Assault Slave while maintaining invincibility if they are used in rapid succession.
Weapons "Simoon", "Tartarus" and Viola's Charge Attacks can now continue to hold charge, even if dodged or blocked.
Wink Slave can now be activated from the combos "PKP*" and "PKK*" for the weapons "G-Pillar", "Dead End Express" and "Cassiopeia".
*P is Punch, and K is Kick
When equipping the accessories "Infernal Communicator" and "Pulley's Butterfly" to summon Devils and Butterflies, it is now possible to cancel the summoning motion by dodging or blocking.